Big news this month is that we are at a point to publish first screenshots of GLBike. Remember the screenshots are in early stages of development and can not be taken as the final result.
Last month we focused on uEngine. We finally finished the material system core, which gives us great flexibility in creating and assigning different materials to our objects while keeping it very simple for the designer. Therefore we didn't only...
It's been quite some time since our last update. But we've been busy working on our very own game engine: uEngine. We also had an addition to our team: Carl-Philipp who joined us this summer to be our graphic designer for current and upcoming...
After checking the webpage databases, we found an old testing-project we simply forgot to release: a realtime WebGL Mandelbrot explorer using GLSL! This project was my first JavaScript program and is based on an early test I, Lukas, wrote on the...
After quite a few months of devolopment, we are very happy to be able to finally release our new homepage. This is the first homepage, where EVERYTHING was done on our own, including dynamic CMS, templates, localization, download system and much more! Have fun with the "new" ultitech!